svkerop.blogg.se

Batman arkham asylum ps3 generator room
Batman arkham asylum ps3 generator room













batman arkham asylum ps3 generator room

Dance and flip your way through the enemies as the dynamic duo to bring the thugs sudden sweet oblivion.Īfter the fight is over, you'll interrogate one of Harley's men to no avail. Remember the technique against shields, as one of the enemies here will have one. The good news is that Robin will be on hand to help you out with team takedowns. Use your voice synthesiser to open the voice lock next to the metal bars to waltz into a punch up with 14 unarmed goons. Shielded goons also have the ability to perform a shield bash attack, just to make them more of a pain. It may take a few tries but it is worth remembering as they are difficult to dispose of with other methods. You will need to use your stun attack (B/ Circle) quickly followed by double tapping A/ X to flip over the shield and take out the goon. The goon will be holding a shield.ĭespite it's rather comical appearance, it can be annoying to face. When the lift coasts to a stop, you'll be facing a goon with a new type of weapon. Turn around to trigger a little scene that might bring back memories for those who played the first Arkham game. Walk inside and start the lift on it's way downwards. Now that the rooftop has been clear for a second time, you can finally head through the VIP door. Now use your hacking tool or simply drop down behind the sentry gun and quickly destroy it before grappling away and repeating the process.

batman arkham asylum ps3 generator room

When the other two move away from the sentry guns to check on their comrade, you can drop a smoke pellet and quickly bring them down. The simplest way is to simply use the synthesizer to send one of them away (for example to check the generator) and pounce on him when he does. Once all the wandering armed goons are disposed of, get in to a vantage point above the group in front of the entrance. Leave the three directly in front of the entrance for last, as you'll want to use your voice synthesizer and/ or hacking device to deal with that huddle. Get rid of the lone mini-gunner and then work your way through the enemies that arrive to examine his unconscious form. Protected as they are by dual sentry turrets.

batman arkham asylum ps3 generator room

The first should be alone at the base of the tower, easy prey. The biggest threat here are the three mini-gunners. The area is quite open, and all eleven enemies will be armed with some type of gun. Use this position to check out their positions. Hold LT and use the RS to aim your new toy at the voice lock and press RT to "fire" Harley's voice at it.Īfter the scene and arrival of yet more of Harley's troops, you will be overlooking them from above. Now you have a way to get past those pesky voice locks. Once the voice sounds correct, press X/ Square to verify it. The bar on the left needs to be just shy of the top, while the bar on the bottom needs to be about a quarter of the way along from the left. When the voice sample loads, you'll need to adjust the pitch (RS) and modulation (LS) to make the sample sound like Harley. Since Harley's changed the voice keys, you'll need to use the Voice Synthesiser you picked up earlier. Hmm, looks like this isn't going to be as easy as we thought. Once the roof is clear, try the VIP door to trigger a brief scene. As long as you are quick enough, they shouldn't be able to rearm and make things harder. So keep that in mind when you engage them. There are eight or so of them, two armed with knives. When you get close to the roof, you'll see it's lousy with Harley's goons. Main Objective: Stop Harley Quinn from taking the Joker infectedĪnd once again it's back to Panessa Studios. Apparently Harley Quinn has gained access somehow and is attempting to release the infected inside. Henry Adams will contact you from the studio with some bad news. Inside perform the usual eye scan and when it appears, interact with the Batcomputer to check the scan logs for the Batwing. Clamber to the top of it and drop down through the concealed entrance. Glide your way across the bridge/ water or burn rubber along the streets back to Bleake Island and the Clock Tower. Now that Founder's Island is accessible, it's time to leave it behind. Objective: Return to Oracle's Clock Tower to review the Batwing scans for the Cloudburst device

  • Mission 20 - Showdown With The Arkham Knight.
  • Mission 18 - The Arkham Knight Headquarters.
  • Mission 14 - Assault On Panessa Studios.
  • Mission 13 - Destroy The Missile Launcher.
  • Mission 11 - Return To The Chinatown Penthouse.
  • Mission 10 - Infiltrating Stagg Airships.
  • Mission 06 - On The Arkham Knight's Trail.
  • Mission 05 - Abduction At The Clock Tower.














  • Batman arkham asylum ps3 generator room